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They Are Billions Password

Updated: Nov 27, 2020





















































About This Game They Are Billions is a strategy game in a distant future about building and managing human colonies after a zombie apocalypse destroyed almost all of human kind. Now there are only a few thousand humans left alive that must struggle to survive under the threat of the infection. Billions of infected roam around the world in massive swarms seeking the last living human colonies.Survival Mode - Available Now!In this mode, a random world is generated with its own events, weather, geography, and infected population. You must build a successful colony that must survive for a specific period of time against the swarms of infected. It is a fast and ultra addictive game mode. We plan to release a challenge of the week where all players must play the same random map. The best scores will be published in a leaderboard.Real Time with PauseThis is a real-time strategy game, but don’t get too nervous. You can pause the action to take the best strategic and tactical decisions.In Pause Mode, you can place structures to build, give orders to your army, or consult all of the game’s information.This game is all about strategy, not player performance or the player’s skill to memorize and quickly execute dozens of key commands. Pause the game and take all the time you need!Build your ColonyBuild dwellings and acquire food for the colonists. They will come to live and work for the colony.Collect resources from the environment using various building structures. Upgrade buildings to make them more efficient.Expand the energy distribution of the colony by placing Tesla Towers and build mills and power plants to feed the energy to your buildings.Build walls, gates, towers, and structures to watch the surroundings. Don’t let the infected take over the colony!Build an ArmyWhat kind of people would want to combat the infected?Only the maddest ones. Train and contract mercenaries to protect the colony. They demand their money and food, and you will have to listen to their awful comments, but these tormented heroes will be your best weapon to destroy the infected.Every unit is unique and has their own skills and personality – discover them!Thousands of Units on ScreenYes! They are billions! The world is full of infected creatures… they roam, smell, and listen. Every one of them has their own AI. Make noise and they will come – kill some of them to access an oil deposit and hundred of them will come to investigate.We have created our custom engine to handle hordes of thousands of the infected, up to 20,000 units in real time.Do you think your colony is safe? Wait for the swarms of thousands of infected that are roaming the world. Sometimes your colony is in their path!Prevent the InfectionIf just one of the infected breaks into a building, all the colonies and workers inside will become infected. The infected workers will then run rabid to infect more buildings. Infections must be eradicated from the beginning, otherwise, it will grow exponentially becoming impossible to contain.Beautiful 4K Graphics!Prepare to enjoy these ultra high definition graphics. Our artists have created tons of art pieces: Beautiful buildings with their own animations, thousands of frames of animation to get the smoothest movements and everything with a crazy Steampunk and Victorian style!Future Game Mode - CampaignIn the campaign mode, you have to help the surviving humans to reconquer their country. There are dozens of missions with different goals: building colonies, tactical missions, rescue missions... You can decide the path of progress and mission - research new technologies, advances and upgrades to improve your colonies and army. We are working right now on the campaign and we expect it will be available for Winter 2018. The campaign will be included for free to all the buyers of the Steam Early Access version. 7aa9394dea Title: They Are BillionsGenre: Strategy, Early AccessDeveloper:Numantian GamesPublisher:Numantian GamesRelease Date: 12 Dec, 2017 They Are Billions Password they are billions cheats free. they are billions how to win. they are billions editor guide. they are billions latest version torrent. they are billions next patch. they are billions for ios. they are billions last day. they are billions ocean of games. they are billions units. they are billions iso torrent. they are billions infected giant. they are billions 0.4.9 trainer. they are billions cheats download. they are billions crack only. they are billions quit without saving. they are billions lookout tower. they are billions build order. they are billions v0.10.11 torrent. descargar they are billions español windows 10. they are billions cracked game. they are billions 0.5.5 crack A fantastic game for a niche audience.They are billions is a survival strategy game, a Hybrid between a traditional RTS and tower defence. The main mode you\u2019ll be spending most of your time on is survival. The objective is simple. Protect your base for the allotted number of days. As well as the random zombies that will accost you from time to time, there are a number of pre-set waves that come in intervals. In this way, it manages to avoid the biggest problem with conventional single player RTS games. Often times the early game is quite difficulty, but once you get established, victory snowballs in your favour. This does not occur here. The intensity of each subsequent waves increases exponentially, finalising in a crescendo involving every remaining zombie left on the map, as well as additional hordes spawning off screen, running towards your base from every side, an assault few players survive on their first attempt. With every remaining zombie attacking you, you are incentivised to try and expand aggressively and clear the map before this point, to lessen the body count in this final assault. Despite it being a defensive game, turtling is not a strategy that will work.This constant upping of the horde places pressure on the player, leaving you constantly racing against the clock. Each wave will come with a warning, giving you 8 in game hours to prepare, as well as telling you which direction they are approaching from so you can act accordingly. For the final wave, you are given 24 in game hours and told to defend everywhere. Even with these warnings, it can be easy to underestimate the sheer size of subsequent waves and become overwhelmed. Make no mistake, they are Billions is not an easy game. It is very unique in its design and playstyle and with no tutorial yet to speak of, do not go into your first few games expecting to win, simply to last as long as possible and learn. Outside of going into the game and modifying game files, there is no way to manually save. If you make one small misstep and lose your colony, be prepared to start again from scratch, save scumming is not allowed and this detail really helps you feel the fear and tension. It elicits a visceral emotion few games seldom do these days. There is a steep learning curve to overcome is a bar to entry. As such, this game is not for everyone (then again, what is?), and I would recommend watching other streamers or YouTube videos to determine if it is for you. Even for those that get past the initial challenge, the ability to ramp up the difficulties and adhere to challenges means there is always something to strive for, always something to improve and always a new challenge to overcome.Contrary to many strategy games, they are billions was built from the ground up to test your strategical skills as opposed to your reflexes. Whilst time is constantly ticking down, you can pause at any time to issue commands and queue up buildings. Gold resources will tick in every 8 in game hours. You\u2019re constantly striving to maximise the usefulness of the in game time, but are given plenty of real world time to stop and think about your next action. In this way it makes you feel as though you are really controlling a colony, looking to organise and plan your citizens to be most effective for the coming days. It tests your tactical abilities and as opposed to your clicks per minute.Planning ahead is of crucial importance to success. Space is at a premium in this game and placing structures haphazardly will drastically reduce your efficiency. Farms can only be built on grass, Fishers near water and hunter\u2019s cottages should be placed near forests and farms. Warehouses not only increase your storage, but improve the work rate of quarries, sawmills and other production structures nearby. Markets, Banks, Inns and the Victorious wonder project an aura around it that improves nearby housing, either by reducing their food upkeep or increasing their gold production. This encourages the player to build specialised housing districts rather than plopping them down wherever there is space.Upgraded structures will result in them producing more of their resource. These are not only expensive however, but significantly increase their gold and energy upkeep. When compared to a base Mill, An advanced Mill produces 66% more energy for a 500% increase in gold upkeep. As such, upgrading buildings is useful when space is tight, but expanding and building more of the base structure is always preferable in all cases except housing, and even then only when coupled with the aforementioned aura buildings. You need to constantly be expanding your colony and planning how it is going to be built up ahead of time, using vision buildings and scouts to identify the most useful immediate zone to conquer, in terms of space and resources such as iron and stone. Difficulty is determine by three separate factors which multiply together to give you a final score multiplier, going as low as 3%, and as high as 700%. The first modifier is the horde size. At low size, there is a fairly large area around your base devoid of infected. At higher difficulties you\u2019re boxed in, with several giants roaming the outer layers of the map to act as additional challenges. The second, is the number of days the game lasts, ranging from 80 to 150 days. A large chunk of your defences and colony will be built in the final few days. It\u2019s why a step up from 100 days to 80 days is a huge increase in difficulty. The final wave actually comes several days prior. If a zombie gets stuck for whatever reason and you can\u2019t kill it, the game will end at the predetermined day. This can be useful when attempting to get high scores, by trapping one remaining zombie and building more structures. For traditional games however, the game will usually end a few days prior to the day stated. In reality, on 80 days, you only get 73 days to prepare, which is a monumental task on the higher modifiers.The final factor is one which I have some gripes with. You will get an additional modifier based on the map type played, increasing upwards through the Dark Moorland, Peaceful lowlands, frozen highlands and the desolate waste. The problem I have here is that the first three maps are mostly interchangeable in terms of difficulty with pros and cons. They each require different strategies with no one being objectively harder. I personally find the frozen highlands to be the easiest of the three, yet am rewarded with a higher multiplier than the previous two. The desolate wasteland on the other hand is excruciatingly difficult. Awkward rocky outcrops that do not serve as chokepoints, but also limit building space, Precious little food and aggressive zombies. The multiplier for this map should be much higher than the previous three, yet is treated as a linear increase across all 4. In terms of balancing, Numantian games has done a remarkable job since release. At first, the Meta was a rush to get titans, until an oil upkeep cost was added. Next, it was all about massing snipers and spamming them to clear the map as they outperformed all other units in this role. Fast forward today and all the units are pretty well balanced, fulfilling their niche roles admirably without ever being the one size fits all unit that plagued the game in the past.To win on the hardest difficulties (I\u2019m looking at you 700%), requires in depth knowledge of the game and all its intricacies. It\u2019s hard to learn and even harder to master and it\u2019s this challenge that has led many a player sinking hundreds, or even thousands of hours into this apocalyptic wasteland. Add to this the addition of custom maps and weekly challenges, and what you have is a game well worth the price of admission even without the promised story mode yet here. I have had so much enjoyment playing this game, streaming to friends and sharing strategies that I have zero qualms in recommending it as is for the price offered.. after a long time a good strategy game, but lacks the campaign and story and it needs to get deeper. This game was immensely fun at first but quickly lost its fun. It is a iron man game, and the developers and long term players want and plan for it to stay this way. The game is very punishing as well. The games concept is cool but it just loses its appeal after an initially fun stage. Its also worth noting that the discussion section is very unfriendly to newer players asking for advice. Any thread critiquing the game is met with a few players who reply to every thread calling them idiots and going on about how the game gets more fun once you put hundreds of hours into it.. This game can be crazy frustrating and make you want to throw your mouse against the wall because ONE SNEAKY LITTLE ZED SNUCK PAST THE WALL YOU THOUGHT YOU HAD BUILT TO THE TREELINE BUT CAMERA ANGLES HID A SMALL OPENING AND YOUR BASE WAS FLOODED AND YOUR HOURS OF CAREFUL PLANNING WERE COMPLETELY RUINED.10\/10 would buy again you should give your money to them.. Instantly fell in love with this game! Fun but challenging. Make sure to recruit some runners you'll need them! x). It's a pretty good game, but I don't think \u00a320 is a reasonable asking price for a game so lacking in features.Survival mode only and no option to save which essentially makes this a roguelike, and it's bloody hard. Losing 4 or 5 times in a row to careless mistakes is demoralising, but finally winning also feels like an anticlimax.. ===[ \u2764 Audience: ]===\u2610 Kids\u2610 Everyone\u2611 Casual players\u2610 Pro players===[ \u263c Graphics: ]===\u2610 Potato\u2610 Really bad\u2610 Bad\u2610 OK\u2610 Good \u2611 Beautiful\u2610 Masterpiece===[ $ Price\/quality: ]===\u2611 Full price\u2610 Wait for sale\u2610 Average\u2610 Refund it if you can\u2610 Don't do it\u2610 It's FREE===[ \u2623 Requirements: ]===\u2610 90' PC\u2610 Minimum\u2611 Medium \u2610 Fast\u2610 High end \u2610 NASA computer===[ \u263c Difficulty: ]===\u2610 You just need 2 arms \u2610 Ez\u2610 Easy to learn \/ Hard to master \u2611 Hard (first few hours)\u2610 Dark Souls===[ \u06de Game time\/length ]===\u2610 Really short ( 0 - 2 hours)\u2610 Short ( 2 - 8 hours)\u2610 Few hours ( 8 - 12 hours)\u2610 Long ( 12+ hours)\u2611 Endless===[ \u266c Story] ===\u2611 It doesn't have\u2610 Still better than Twilight\u2610 Average\u2610 Good\u2610 Fantastic===[ \u00a7 Bugs ]===\u2610 Game itself is one big BUG\u2610 Bugs destroying the game\u2610 Lot of bugs\u2611 Few Bugs\u2610 You can use them for speed run\u2610 Nothing===[ \u2726 Others: ]===Multiplayer: NoSingle player: Yes. 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